HXCPP – Haxe girt by C++

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This talk covers the broad design strategy of the Haxe c++ back-end, and how this design effects the implementation. Some low-level details will also be discussed, which will imply some coding tips for optimized performance.

Dr Hugh Sanderson – Lead Software Engineer at Dynamic Digital Depth

By day, Hugh Sanderson is the Lead Software Engineer at Dynamic Digital Depth, where he writes software for all types of stereoscopic 3D devices; by night, he develops with Haxe and is the primary author of the C++ back-end. Hugh started using Haxe in 2007 while looking for a cross platform development tool and by the end of that year he was working on the neash library for flash-like functions on the neko platform. In 2008, craving ever-higher frame rates, he started to work on the C++ back-end, which saw its first official release in mid-2009. He has continued to evolve the C++ back-end, and it now runs on almost all computing platforms that have C++ compilers. Hugh is also a principal developer of several Haxe libraries including NME, which replaced neash, to provide cross platform graphics and utilities.

Here are the other videos of the WWX :
AWE6 by Rob Fell
NME vs the World by Philippe Elsass
First Contact : Selling Haxe to clients and developers
Haxe 3 and 4 – Plans for World Domination by Nicolas Cannasse
Haxe/Java and Haxe/C#: Practical examples and implementation details by Cauê Waneck
Cocktail v1.0 Sunrise, cross platform UIs with haXe by Alex Hoyau & Yannick Dominguez
Vector Graphics in the browser with Haxe by Franco Ponticelli
Multiplatform productivity tool with Haxe by Peter Halacsy
Getting pragmatic developers started with Haxe by Robert Bak
Haxe macros : meta-programming done right by Juraj Kirchheim
Britzpetermann & Haxe by Nico Zimmermann

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